Diablo 4 Patch Notes December 2023

Be prepared for Hell by reading patch notes.

Diablo IV is the latest entry in the Diablo series, and Blizzard regularly updates the game with new features, balance changes, and fixes to keep the player count high. You can find patch notes attached to each update, which we have listed below.

Recommended Videos

Diablo IV 1.2.3 Release Notes - Build #47693 December 5, 2023

GAMEPLAY UPDATES

  • Starting on December 5, battle legions of Zir’s minions and race against time in a new endgame pinnacle dungeon, Abattoir of Zir.
  • A full list of possible affixes can now be previewed in the Enchantment menu using the new View Possible Affixes button.
  • Earned Glyph experience from most Nightmare Tiers was increased.
    • Tiers 1-17: No Change.
    • By Tiers 30: From 66 to 79.
    • By Tier 50: From 106 to 139.
    • By Tier 75: From 156 to 239.
    • By Tier 100: From 206 to 339.

Developer’s Note: After reviewing gameplay data and player feedback, we recognized that completing higher Nightmare Tiers was not as rewarding as we initially hoped for, with many players stopping their journey after reaching Tier 50. The experience increase to Glyphs at higher Tiers was made with the intent of incentivizing players to push their builds, making their arrival at Tier 100 feel that much more fulfilling. We will monitor how this change in experience pans out for players and encourage you to provide us with any feedback you have around this system.

  • Introduced further support for NVIDIA Reflex technology. Visit the in-game settings to enable this feature.

BUG FIXES

Accessibility

  • Fixed an issue where the Screen Reader didn’t announce the required pacts for Vampiric Powers.
  • Fixed an issue that made the Screen Reader malfunction on the Steam Deck.

Dungeons

  • Fixed an issue where the Mechanical Box wouldn't respawn if the player was killed by the boss in the Bastion of Faith.
  • Fixed an issue in the Fallen Temple dungeon where the objective to destroy the Idol of the Fallen Temple could not be completed properly if the Idol was destroyed instantly.
  • Fixed an issue where the debuff effects in the Fallen Temple could be avoided when leaving and re-entering the Dungeon.
  • Fixed an issue where enemies from the Sole Survivor event could spawn behind locked doors in the Hallowed Ossuary, blocking event mastery completion.
  • Fixed an issue where Nightmare Dungeons wouldn't properly reset after all revives were exhausted when playing local co-op.
  • Fixed an issue where enemies spawned by Animus-carrying monsters with the Summoner affix unexpectedly carried Animus.
  • Fixed an issue where bonus Elemental Damage affixes of Nightmare Dungeons scaled their damage too low or too high for their respective Tier.

Gameplay

  • Fixed an issue where some attacks made by Echo of Lilith would not properly trigger if the player in the Party that started the encounter died.
  • Fixed an issue where the first Death from Above cast by Echo of Lilith had irregular timing and didn't display an incoming projectile indicator.
  • Fixed an issue where Frostburn and Mother's Embrace could drop as Sacred and not Ancestral from Tormented Echo of Varshan in World Tier IV.
  • Fixed an issue where Gems could still drop from some sources, such as Avarice's chest or Whisper Caches, instead of Gem Fragments.
  • Fixed an issue where Rabies cast by Werewolf companions from the Of the Alpha legendary aspect could miss.
  • Fixed an issue where Druids could continuously run into a wall if Trample was used to move towards a nearby wall.
  • Fixed an issue where Treasure Goblins would sometimes become invincible and run away if the player mounted or unmounted near them. (Treasure Goblins have had enough of your bullying, wanderer.)

Season of Blood

  • Fixed an issue where Blood Harvesters could quickly disappear after spawning.
  • Fixed an issue where the Norvaic enemy could spawn repeatedly in certain co-op situations.
  • Fixed an issue where Seeds of Hatred extracted by being Hatred's Chosen did not count towards a Season Journey objective’s progress.
  • Fixed an issue which made Potent Blood dropped from a Blood Well inaccessible.

Developer’s Note: A previous Hotfix allowed players to walk through Blood Wells to access Potent Blood. This change reverts the ability to walk through Blood Wells, but in exchange, Potent Blood will no longer spawn in the middle of Blood Wells so it can be easily picked up.

  • Fixed an issue where Duriel wouldn’t spawn when the player re-entered the boss arena after respawning.

User Interface and User Experience

  • Fixed an issue where map overlays for Helltide and Blood Harvest wouldn't display properly when entering a region covered by fog of war.
  • Fixed an issue where the tooltip displayed while hovering over certain items could blink periodically.
  • Fixed an issue where the text describing how to unlock Mounts was inaccurate for players who skipped the Campaign.

Developer’s Note: If they choose to play through the Campaign, players that haven't yet unlocked Mounts must complete the Donan's Favor quest to unlock them. If the campaign is skipped, you must reach Level 25 before unlocking Mounts. The tooltip previously mentioned Quest completion only, which is irrelevant when skipping the Campaign.

  • Fixed an issue where navigating to the Season Journey from a Seasonal Aspect wouldn't open the correct chapter.
  • Navigating the Seasonal Stash with a controller will now be more consistent.

Miscellaneous

  • Fixed an issue where visual effects on armor would remain fully visible while using Concealment. (Lilith sees all, foolish wanderer.)
  • Various visual, performance, and stability improvements.

Related: Diablo 4 Training Dummy Location

Diablo IV 1.2.2 Release Notes - Build #46837 November 7, 2023

GAMEPLAY UPDATES

Malignant Rings

Five new Unique Rings have been added to the game, one for each class. These are based on popular Malignant Powers from Season of the Malignant, and are immediately available in both Seasonal and Eternal realms.

  • Ring of Red Furor (Barbarian Unique Ring)
    • After spending 100 Fury within 3 seconds, your next cast of Hammer of the Ancients, Upheaval, or Death Blow is a guaranteed Critical Strike and deals 10—30% (multiplicative damage) [x] bonus Critical Strike Damage.
  • Tal Rasha's Iridescent Loop (Sorcerer Unique Ring)
    • For each type of Elemental damage you deal, gain 10—15%[x] increased damage for 4 seconds. Dealing Elemental damage refreshes all bonuses.
  • Airidah's Inexorable Will (Druid Unique Ring)
    • When casting an Ultimate Skill and again 5 seconds after, Pull in Distant enemies and deal 0.5-1.0 Physical damage to them. This damage is increased by 1%[x] per 1 point of Willpower you have.
  • Writhing Band of Trickery (Rogue Unique Ring)
    • Casting a Subterfuge Skill leaves behind a Decoy Trap that continuously Taunts and lures enemies. The Decoy Trap explodes after 3 seconds dealing 2.0-3.0 Shadow damage. Can occur every 12 seconds.
  • Ring of the Sacrilegious Soul (Necromancer Unique Ring)
    • Automatically activate the following equipped Skills on Corpses around you:
      • Raise Skeleton every 1-2 seconds.
      • Corpse Explosion every 1-2 seconds.
      • Corpse Tendrils every 8-16 seconds.

Developer’s Note: Creating the Malignant Rings are a way for us to take popular Seasonal content that resonated with Players and reintroduce it in a way that can persist beyond the Season and into the Eternal realm.

Season of Blood

The following adjustments have been made for the Sanguine Battery Event.

  • Pillar health has been increased from 75% to 85%.
  • Pillar repair time has been decreased from 3 seconds to 1 second.

Related: Why is Trading disabled in Diablo 4?

BUG FIXES

Season of Blood

  • Fixed an issue where the additional enemies in the Lord Zir boss fight would not get stunned when Lord Zir gets staggered.
  • Fixed an issue where Metamorphosis would not trigger temporary movement speed bonuses.
  • Fixed an issue where the Anticipation Vampiric Power didn't display Cooldown Reduction for Ultimate abilities when in town.
  • Fixed an issue where the Hectic Vampiric Power did not reduce the cooldown of skills with charges.
  • Fixed an issue where the seasonal quest “Battle of Fear” and “Faith” could be completed without completing Chapter 3 of the Season Journey.
  • Fixed an issue where the upgrade button for Vampiric Powers could be interacted with when there are no new powers available, wasting 25 Potent Blood.
  • Fixed an issue where Lord Zir could not respawn if the player re-entered the boss arena too quickly after respawning.
  • Fixed an issue where Evade and non-damaging Skills could trigger Hemomancy.

Dungeons and Events

  • Fixed an issue where progression would be blocked when an enemy spawned behind the locked door in the Luban's Rest dungeon.
  • Fixed an issue where monsters could spawn from a Nightmare Portal location after the portal had teleported or been destroyed.

Quests

  • Fixed multiple instances where the quest marker could disappear when leaving the area during multiple quests.
  • Fixed an issue where Prava and her knights could stop progressing through the area during the Scouring of Caldeum if certain Elites were killed from a distance during the “Kill Demons Attacking from Above” quest.

Gameplay

  • Fixed an issue where Lilith could still launch area-of-effect attacks after she is defeated following the first phase in the Echo of Lilith.
  • Fixed an issue where Angelbreath or Potions could randomly spawn when The Beast in the Ice spawned.
  • Fixed an issue where followers could get stuck when going back and forth over a traversal.
  • Fixed an issue where Inner Sight didn't trigger properly against Training Dummies.
  • Fixed an issue where Necromancer Minions and Druid Companions wouldn't attack Training Dummies.

Accessibility

  • Fixed an issue where the Screen Reader wouldn't properly read life totals above 999.
  • Fixed an issue where the Screen Reader on PS4 didn't read all the text in Vendor and Crafting displays.

Miscellaneous

  • Fixed an issue where achievements related to the Hatred's Chosen buff could not trigger appropriately.
  • Various visual, performance, and stability improvements.

For more information on Diablo IV, check out Diablo 4 Secret cow level – How to unlock and Diablo 4 Auto Salvage – Does it exist? on Pro Game Guides.

Follow us on Twitter and Facebook to get updates on your favorite games!

About the Author

Rayed is a fifth-year student of medicine. His gaming journey started on his hand-me-down PlayStation 1. From that to Xbox, and finally to PC. In his free time, he likes to play FPS and open-world games.

Write A Comment

Diablo 4 Patch Notes December 2023

Comments are on moderation and will be approved in a timely manner. Please read the following rules before commenting:

  • All comments must be on topic and add something of substance to the post
  • No swearing or inappropriate words
  • No asking or begging for anything free
  • Do not attempt to start a poll in the comments
  • Comments in all CAPS will be removed
  • We reserve the right to remove a comment for any reason
  • Do not impersonate a staff member or influencer

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.