With the flop that was Rift in Iron Banner for Season of the Haunted, Destiny 2 developer Bungie went back to the drawing board. Beginning with Season 18, a new mode for Iron Banner has been put into play: Eruption. With a new mode comes a whole new set of rules. So, let's get into the nitty-gritty of how Eruption works.
How does Iron Banner Eruption work in Destiny 2?
Eruption is essentially Clash with kill streaks. Killing an opponent scores one point and a normal amount of energy. Upon a second elimination (assists count), the Guardian will become "Surging."
- Surging
- Guardian begins lightly glowing.
- Kills generate 10% Super energy and 20% grenade, melee, and class energy.
- Guardians score three points per kill.
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When Guardians tick off their fifth kill without dying, they become "Primed." Note that there can be more than one Primed Guardian at a time.
- Primed
- Guardian glows brightly.
- Guardian's team goes on the Hunt.
- Team members gain 5% Super and 10% grenade, melee, and class energy.
- The Guardian gains 12% Super and 5% grenade, melee, and class energy perk skill.
- Guardians score three points per kill.
While becoming Primed sounds like a blast, there are some drawbacks to it:
- Primed Guardians have a 15-second timer on them. If the timer reaches zero, they will go boom.
- Erupting kills the Guardian, resets their streak, and ends the Hunt.
- Getting a kill will reset the Eruption timer back to 15 seconds.
- Primed Guardians are marked for both teams, so they will be visible to everyone.
- Killing a Primed Guardian is worth three points.
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