Baldur’s Gate 3 Patch Notes December 2023

The latest patch notes for Baldur's Gate 3!

Larian Studios have given me my dream D&D game with Baldur's Gate 3 and continue to update it. Attached to the updates are patch notes detailing changes, fixes, and more, which I have listed below.

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Baldur's Gate 3 Hotfix #14 - December 14, 2023

FIXES

  • Fixed a potential crash when trying to load a savegame in Honour Mode.
  • Fixed a potential crash when a second player joins on split-screen.
  • Allocated additional memory to fix a crash during the initial cloud sync on Xbox.
  • Fixed a potential Xbox crash relating to DLCs.
  • Fixed a crash related to cloths.
  • Fixed a potential crash.
  • Fixed the DC for pickpocketing a container not accounting for the weight and value of the items inside the container.
  • Fixed a potential blocker if the host disconnects their Xbox wireless controller while there is a virtual keyboard on screen.
  • Fixed a possible crash when trading with NPCs in the Underdark while a party character is near a bibberbang.
  • Fixed a potential crash when reloading a save that was done during a cinematic.
  • Added a feature to serialize cross-save download and upload requests to avoid crashes on Xbox when multiple big saves are syncing simultaneously.

Baldur's Gate 3 Hotfix #13 - December 7, 2023

FIXES

  • Fixed a possible crash when leaving Act II.
  • Fixed an exploit that let you buy out a trader with only 1 gold and a container.
  • Fixed the total price on tooltips within containers not updating when the contents change while trading.
  • Fixed balancing offers when bartering not working properly when there is a container in the offer with gold in it.
  • Fixed empty bags sold to vendors costing the equivalent of the items that were stored in that bag.
  • Improved performance in Baldur's Gate after peacefully resolving the Knights of the Shield situation on PS5.

Baldur's Gate 3 Hotfix #12 - December 2, 2023

FIXES

  • Fixed a crash when joining with a second controller and activating split-screen in certain places.
  • Fixed a crash when speaking in certain conditions to Cazardor, or Thisobald Thorm, and other spots in the game.

Baldur's Gate 3 Patch #5 - November 30, 2023

SPOILERS - Please bear in mind some of the entries below might contain spoilers, proceed at your own risk 

HIGHLIGHTS

  • Epilogue: An entirely new section at the end of the game after the defeat of the the Netherbrain that aims to provide a well-deserved sense of closure with your allies.
  • Two new play modes: Honour Mode and Custom Mode.
  • Many performance improvements, particularly in Act III.
  • Added dynamic resolution for PS5.
  • Players playing on machines with low VRAM/RAM should see improved performance.
  • The game is now available in Korean.
  • While at camp, you can now access and manage the inventories of companions who aren't in your active party.
  • Added a brand new fight in Ramazith’s Tower if you betray Nightsong there.
  • Orin’s outfit now drops as loot and is wearable by anyone, with a suitably disgusting description and name.
  • Shadowheart will always be the owner of the artefact during the tutorial if she is a follower.
  • Becoming half-illithid will now also visually affect your eyes.
  • Basic Action variations (e.g. a free version of Dash that you can perform because of a class feature) that share a hotkey by default will now gain a hotkey according to a certain priority order.
  • A romanced Minthara can now refer to her bond with you using a drow word for deep, unbreakable love.
  • Fixed a bug where party members would sometimes not change back into the armour set they were displaying before entering camp.
  • You can now talk to Mol more about her contract with Raphael in the Guildhall.
  • Withers will sneakily resurrect any dead companions that fell before the final battle so they can join the ending cinematics.
  • Gave Jaheira her own scene with Danthelon if she approaches him alone.
  • Improved the physics of characters and walls to prevent NPCs being able to shoot through ceilings inside houses.
  • Fixed an issue where Gale's scene with Mystra after the final combat of the game only played if you had no one else in your party.
  • Made cinematic tweaks to restore sections of Astarion's Act III Ascendant sex scene.
  • Improved companion reactivity when making the decision before the Netherbrain.
  • The loading screen art now unlocks gradually as you progress through the game.
  • Boo will no longer take damage when thrown.
  • Fixed the puzzle in Cazador's Palace.
  • Fixed the screen going black during Astarion's endgame romance scene.
  • Added some additional audio and cinematic work to the intimate scene with the drow in Sharess' Caress.
  • Wild Shapes that do not have weapons will now benefit from having the Tavern Brawler feat.

CRASHES AND BLOCKERS

  • Fixed crashes that could occur while loading a savegame.
  • Fixed a crash for some players upon entering Nine-Fingers' Guildhall.
  • Fixed a crash when dragging an item out of your inventory while your character is dead in another inventory.
  • Fixed a texture-related crash and leak.
  • Fixed a crash and blocker when interacting with Auntie Ethel in Act III.
  • Fixed an issue preventing you from levelling up when there were more slots than spells to choose from.
  • Fixed a crash that could occur when entities that don't support passives join a combat.
  • Fixed a possible crash related to dealing damage when the game can't detect a source for that damage.
  • Added fixes for certain random crashes.
  • Fixed a rare crash caused by clothing physics in the Level Up screen.
  • Fixed a DLSS crash.

COMBAT AND BALANCE

  • Fixed the combat AI sometimes not checking if it can use items.
  • Fixed the hag sometimes skipping turns.
  • Improved a confusing message in the High Hall combat that suggested the nautiloid was targeting itself.
  • Fixed the Netherbrain sometimes only being able to cast one spell per round instead of several.
  • In Tactician Mode, the hag can no longer be killed by being Shoved into chasms. She can cast magic, after all.
  • Fixed Assassin's Alacrity - assassins get their Action back on the first turn of combat. 
  • Fixed summon durations starting to tick down too soon while summoned in combat.
  • Attacks against a Paralysed or Unconscious target no longer automatically hit - but any hits that do land deal critical damage.
  • Flesh to Stone is now considered a harmful spell.
  • Fixed the Slowed condition applying a -2 penalty to all Saving Throws instead of just Dexterity.
  • Hope from the House of Hope now carries half-plate armour and a light crossbow. She also now carries a more powerful shield.
  • Battle Master manoeuvres now correctly add your Proficiency Bonus to the Difficulty Class.
  • Raphael's Inevitable Resolve passive now triggers correctly.
  • Half-orcs' Savage Attacks passive now also applies to off-hand weapons.
  • Gave Primal Stampede a Saving Throw to save against being Prone.
  • Casting Blade Barrier while under the effects of Sanctuary will cause Sanctuary to end.
  • All gathered allies that can be summoned for the final battle in the Upper City will have their resources restored if they've used them elsewhere in the adventure. 
  • In the combat with Raphael, when he transforms into the Ascended Fiend, all surrounding fires will turn into Hellfire.
  • Consuming the noblestalk mushroom during combat now costs an Action.
  • Increased the rarity value of the Elixir of Cloud Giant Strength.
  • Karsite Grip now correctly bounces to additional targets and its visual effects should trigger correctly on distant enemies.
  • Fixed an issue with the Tavern Brawler feat where damage bonuses were being incorrectly applied multiple times while making a throwing attack.
  • Raphael's Soul Pillar Proximity condition will now activate at the start of combat, rather than on his first turn.
  • The Potion of Angelic Slumber now restores War Priests clerics' Extra Attack charges.
  • Dark Urge players should now always have the option to kill the Netherbrain in the game's final combat.
  • Gortash's Incineration Casters no longer display a danger area once they are destroyed.
  • When players start a combat inside the Elfsong Tavern, all the patrons will now cower instead of continuing to drink.
  • Fixed an issue where Beorn Wunterbread wouldn't become hostile towards you if you attacked your allies in High Hall.
  • Bernard's Static Discharge condition now lasts 2 turns instead of 3.
  • Fixed Grym's Reverberating condition clearing at the start of his turn instead of the end, causing the movement speed buff to not work.

GAMEPLAY

  • You can now use Luck of the Far Realms while Disguised.
  • The reaction pop-up, which shows multiple possible reactions for multiple party members, now allows you to change your mind after picking a reaction for a party member.
  • You can no longer use the awesome force of bombs to flip the switch behind the final door in the Gauntlet of Shar to force the door to open.
  • Tweaked some code to simplify and improve the camera system. 
  • Fixed being unable to switch characters if a reaction pop-up opens for a split-screen player that is far away.
  • Fixed occasional T-poses and frozen animations related to the Incapacitated condition.
  • Fixed combat information (such as Advantage and Disadvantage) not displaying when targeting a specific body part of a larger creature. 
  • When it's possible to change the use cost of an item, the modification will now depend on the user of the item rather than its owner.
  • Loading a game that was saved on the roll result screen will now keep the results of that roll. 
  • Dousing a fire will now also extinguish that fire's ambient light.
  • Fixed a bug causing the game to sometimes turn allies (green border) into companions (blue border) when loading a savegame during combat.
  • Reduced character animation popping when loading a game that was saved during a dialogue. 
  • Fixed the combat UI not automatically skipping to the next available party member after a controlled character dies.
  • You can no longer loot the entire inventory of unconscious traders - instead you have access to a limited selection, as with dead traders. Nice try, pacifists.
  • While using a controller while in camp, camp characters will appear in your Character Sheet for easier swapping in inventories.
  • Fixed the Surprised condition being added twice by a Stealth attack.
  • Improved the visuals for dropping a dead body out of your inventory (keep your friends close and your enemies closer, we guess?) and for moving living bodies out of Withers' Wardrobe.
  • Dismissing to the Wardrobe an avatar who is carrying the dead body of another avatar will now correctly remove both from the active party.
  • Added the intensely satisfying 'Ahhh' sound for players who Short Rest using a keybind rather than a UI button. 
  • Fixed goblins beating the war drums even after getting stopped with the Sentinel feat.
  • Fixed an issue with characters wildshaped into Dilophosauruses appearing below the ground upon exiting Wyrm's Rock Prison via the secret exit.
  • Most traps should now crumble on being disarmed.
  • Fixed the bodies of characters sometimes floating in the middle of the Underdark entrance pit after being Shoved in.
  • Fixed bibberbangs not reacting to summons. Now bibberbangs only ignore creatures that have different weights to Air and Fire Elementals, Mage Hands, Shadows, etc.
  • Summoning the flesh golem in the Gauntlet of Shar will now cost one Action and he won't join if he is already in combat.
  • Shadowstep is no longer blocked by Silence. 
  • Shar is now aware of Shadowheart's actions even if she is using Disguise Self.
  • Aspect of the Chimpanzee will now only blind the target on a failed Dexterity Saving Throw.
  • Fixed area spells like Thunderwave revealing invisible cubes.
  • Knocking out Auntie Ethel no longer prevents her from changing into hag form.
  • Jumping to view the character whose turn it is in combat no longer requires shared initiative.
  • DippIng weapons in toxin puddles makes attacks toxic for 10 turns rather than until Long Rest.
  • The bandits in the Dank Crypt will have more loot and Trap Disarm Toolkits.
  • Tieflings Amek, Rechel, and Xeph will now have loot.
  • Akabi in the Circus of the Last Days now has more gold when trading.
  • Auntie Ethel's Charm is now more valuable and has a higher rarity rating.
  • Fixed Heat Metal expiring too early. 
  • Applying Chilled or Wet to a character will no longer cause them to freeze without warning. Very seasonal. 
  • Poisons and toxins now have the correct gold costs. 
  • Interacting with Stelmane's ring at the Elfsong Tavern will no longer immediately equip it.
  • Removed a persistent overhead exclamation mark from Wyll. 
  • Fixed companions losing their custom positions at camp after loading a savegame.
  • Fixed DLC rewards not being immediately granted when a new player joins an existing game.
  • Spell Rot now updates when changing difficulty.
  • Using the lift in the House of Healing when in Turn-Based Mode no longer causes it to loop between floors indefinitely upon exiting Turn-Based Mode.
  • Fixed a rare bug where Halsin would decide to turn into a bear whenever you went to talk to him at camp in the Shadow-Cursed Lands.
  • Donating gold to Manip Nestor now correctly deducts the money from your inventory.
  • Lifting the rocks from the dead Flaming Fist at Last Light now requires a Strength check rather than Athletics.
  • Flaming Fist reinforcements can now be summoned to deal with criminal activity on the bridge leading to Wyrm's Rock Fortress.
  • The skeleton on the beach outside Wyrm's Rock Prison no longer triggers a Perception check. Only a skeleton, after all.
  • Quartermaster Talli will no longer offer additional supply packs to the same character disguised as another character.
  • The creatures summoned with the spell Conjure Woodland Being - the Dryad and Wood Woad - are now capable of jumping.
  • Casting Eyebite: Asleep or Eyebite: Sickened on a neutral target should now trigger combat.
  • Non-damaging spells no longer remove the Turned condition from characters.
  • Outlanders won't receive an Inspiration point anymore for giving Thulla a noblestalk if they give her an antitoxin. She also won't keep the potion you give her.
  • The Sharrans' Shadow Ambush ability will now only trigger on Weapon Attacks.
  • Lifts and moving platforms are now set in motion immediately upon being activated in Turn-Based Mode.
  • Shadow-Cursed Undead companions are no longer able to leave the Shadow-Cursed Lands if you click too rapidly on the region exit.
  • Nightsinger's Favour no longer replaces conditions applied by elixirs.
  • Effects that cure poison will now also remove Drow Poison and Crawler Mucus.
  • Perma-burning weapons can no longer be coated in other substances. In short: no double-dipping. 
  • The Emperor can no longer use the Extract Brain ability on Prone creatures. He prefers his food to be fighting fit.
  • The Lucky feat now works even while players are polymorphed or wildshaped.
  • Fixed Conjure Minor Elemental at Level 6 - it will now correctly summon Ice Mephits instead of making you settle for lowly Mud Mephits. 
  • The secret button behind the still life painting in Candulhallow's Tombstones is now uninteractable until the painting is moved.
  • Fixed an issue causing valid spellcasting positions to not be allowed when spellcasting.
  • Fixed the combat log sometimes showing the incorrect text for rolls and Saving Throws.
  • Animated Armours are now immune to Sleep.
  • The hag no longer has her passives while disguised as Mayrina.
  • Starting combat by spending resources while in Turn-Based Mode will now properly subtract the resources, like in real-time.
  • Fixed a bug causing you to get stuck in an animation if you're in the middle of a lockpicking active roll when Valeria's chains are destroyed.
  • Addressed a bug that prevented you from casting a spell variant when selecting fewer than the maximum number of possible targets.
  • Fixed the Resonance Stone losing its aura when you Long Rest with it in your inventory.

FLOW AND SCRIPTING

Act-Agnostic

  • Mizora should appear for her judgement of Wyll only when Karlach is actually dead. (Resurrecting her will cancel the moment.)
  • If Wyll somehow managed to avoid Mizora's punishment for keeping Karlach alive, he'll be punished retroactively.
  • The Dark Urge should now be able to attempt to deflect Sceleritas Fel's suggestion of killing a companion to Karlach or Lae'zel if they have a bad relationship.
  • If you connect with Gale during the spell-teaching scene but do not wish to pursue romance with him, you are now able to talk to him about Tara.
  • Fixed Astarion accidentally telling the Dark Urge's future. 
  • Fixed companions sometimes confusing you for the Dark Urge or Gale.
  • Fixed the romance scene with Astarion triggering two Long Rests in a row in certain conditions.
  • Fixed the night where Astarion tries to bite you triggering even if you learned about him being a vampire spawn beforehand.
  • Shadowheart's artefact-tinkering scene will now only play once you have been introduced to the artefact.
  • Fixed speaker prioritisation in the Magic Mirror and Underdark raft dialogues. 
  • If you choose to help Yurgir in Act II then you will no longer need to persuade him to help you in the fight against Raphael in the House of Hope. 
  • Astarion no longer asks the Dark Urge about killing Isobel even if they didn't.
  • You no longer comment on Mol if you haven't met her before. 
  • Locke no longer blames Zevlor for his death if Zevlor died in Act I.
  • If you are romancing Lae'zel or are in good standing with her, she'll be less abrasive if you suggest she hang out at camp.
  • Fixed a multiplayer issue where the client's companion would react to the host Astarion avatar's vampirism instead of the host's own companion.
  • Gale will no longer repeatedly say the same line about dying in the follow-up to rescuing him with the magic flute's protocol.
  • Karlach will no longer disapprove when the player resurrects a companion with Withers' help.
  • Karlach's camp reflection upon leaving Act II will also trigger, if needed, during the transition into Act III.
  • Lae'zel will no longer become uninteractive after you dismiss her to camp if the romance duel at camp failed to resolve properly. She will also now be fixed if she was stuck in this state.

Act I

  • Wyll should now trigger a proper dialogue when spotting avatar Karlach after the goblin raid on the Grove.
  • Your character will now make a comment when using the secret lever in the Arcane Tower in the Underdark.
  • Fixed Crusher sometimes making a comment at the same time as he enters the 'fist fight' with you.
  • Fixed a bug where knocking out Crusher during the 'fist fight' causes his friends to treat him as dead and causes him to lose his dialogue till you take a Long Rest.
  • Fixed a bug where knocking out one of Crusher's friends counts as killing them and causes them to lose their dialogue permanently.
  • Fixed Gekh Coal repeating himself and ending his dialogue early.
  • Fixed several instances of sleeping goblins waking up wanting a chat when they should have been hostile.
  • Fixed an issue where Baelen could sprint away and disappear if you tried to hit him while he was in the bibberbang field.
  • Removed some lines from Maggran that were lacking bear form lip sync - who needs to chat when you can roar?

Act II

  • You can no longer tell Barcus about Wulbren at Last Light if they've already reunited.
  • Cerys will now remember you in Act II if you met her in Act I.
  • Fixed an issue in Moonrise Towers docks where you'd be stopped by guards several times despite having permission to go about your business.
  • Made sure the Moonrise Towers waypoint unlocks when you enter the main floor.
  • Fixed an issue where your allies would get angry if you committed crimes against your enemies during the Moonrise Towers raid.
  • Halsin will no longer forget about saving Thaniel if you travel back to Act I while he's waiting at the lakeside. Focus, Halsin.
  • Dame Aylin won't mention that she wants to talk to Shadowheart anymore when she knows Shadowheart has permanently left the party for any reason.
  • Fixed a flow where a background goal regarding recounting Ketheric's past to him was not triggering.
  • Latecomers to the Ketheric showdown fight (on the rooftop and in the mind flayer colony) will now have their summons and followers teleported into the boss room.
  • Players who arrive to the Ketheric showdown shape-shifted will have to face him person-to-person, not apostle-to-badger.
  • Your Dream Visitor will now pipe up at the correct time (not a little late) while exploring Moonrise Towers.
  • Halsin now deigns to pitch in against the Absolute's ghouls if they attack the Last Light Inn.
  • Warlocks can now tell Yurgir to kill himself to be freed from his contract. Diabolical. 
  • You should no longer be able to refer to Nightsong when talking to Gale as if you haven't yet met her.
  • Minthara now dies when left alive in the prison after Ketheric has been killed.
  • The guards at Moonrise only question you about Minthara once now.
  • If Nightsong is Downed when the Apostle of Myrkul is defeated, she will get up in time to participate in the ensuing cinematic.
  • Minthara now cannot be stuck as a 'follower' rather than a recruitable companion at Moonrise Towers.
  • Minthara will still appear at Moonrise Towers if she was knocked out in Act I.
  • Squire the skeletal hound in Moonrise will no longer try to call for guards once the assault has started.
  • If Isobel is thrown off her balcony, she'll make more of an effort to get back upstairs again.
  • Kressa Bonedaughter will now recognise the Dark Urge even if she spots another party member first. 

Act III

  • Players will no longer be able to join an active game where the characters have reached the Morphic Pool or beyond.
  • Fixed Ravengard repeatedly asking you to help free Florrick.
  • Fixed Voss sometimes not moving to the taproom when he says he will.
  • The wine festival attendants will now be in the right position after the crime.
  • The Flaming Fist will appear at the wine festival crime scene if Cora and Roger were killed during a Long Rest.
  • The mind flayer at the Wyrm's Crossing windmill will now take the body you offer it.
  • Fixed a barricaded door in the Lower City causing player characters to comment about it not working when opening it.
  • Yurgir should correctly react in the House of Hope to the fact that he was tricked and killed himself in the Gauntlet of Shar.
  • Removed Victoria's Speak with Dead dialogue in Cazador's Palace as it didn't match the story that you can learn about her from different diaries within the palace.
  • Fixed a bug where the ghost of the murder victim in the Murder Tribunal would not fade out and join combat if you rush through the trial.
  • Fixed some beggars in the Brampton District facing the wrong way when asking for coin. 
  • Fixed the Emperor sometimes saying the wrong lines during combat in High Hall.
  • Dame Aylin no longer waits tendays to bring up the time she killed Ketheric Thorm.
  • We have convinced Shadowheart not to join the final nautiloid combat if she is already dead.
  • The party will no longer talk about Astarion choosing to remain a vampire spawn if Cazador's ritual was interrupted before he could choose.
  • Players can now start the Solve the Open Hand Temple Murders quest after finding the murderer's dagger and room key underneath the Open Hand Temple.
  • Refugee Khathi of the Lower City sewers is now willing to engage in conversation.
  • Umberlee's worshippers are now considerably more security-conscious about the donations in the Water Queen's House. 
  • After intimidating or persuading Nubaldin, the dialogue will now let you choose from the list of initial questions.
  • Fixed a state where the Chamber of Insight trial could be both succeeded and failed.
  • Fixed Dame Aylin becoming hostile in Ramazith's Tower after the combat with Lorroakan if a player summon was killed.
  • Fixed an issue where Steel Watchers would interrogate and attack avatars who were already in prison. 
  • Minthara no longer repeats herself in support of Astarion becoming a Vampire Ascendant.
  • Sarevok calling you an interloper no longer causes all your allies to attack you.
  • The owlbear no longer shows up as an ally if Dammon is dead.
  • Edited the Gazette headline about Ravengard to mention his disappearance rather than his death.
  • Minthara is talkative again after the scene with 'Dribbles'.
  • The Bhaal cultists in the sewers will now react in dialogue if an Unholy Assassin avatar kills the refugees they were tormenting.
  • Apprentice Laridda will no longer assume you to be the bearer of bad (break-up) news if you didn't bring her the break-up message.
  • Ravengard should now use the correct pronouns when addressing you during the ceremony in Wyrm's Rock.
  • If you use the pixie's bell after leaving Act II, the Pixie Blessing effect will now be cleared after you Long Rest.
  • Karlach no longer thinks she's left the Hells when you explore the rocky outcrop near Hope's prison.
  • If Honk appeared during the date with Karlach in Baldur's Gate, he will appear at the tavern the day after.
  • The vampire spawn Yousen's dialogue should now trigger correctly.
  • It is now possible to tell Thrumbo that Carrion's heart has been given to him instead of destroyed.
  • Fixed some in-game events not correctly reacting to Long Rests in the Lower City. 
  • Added further correspondence between Mystic Carrion and his clients, giving you additional opportunities to learn how to access his mansion.

Journal

  • Learning about the true nature of Astarion in Crèche Y'llek or the Shadow-Cursed Lands now results in a journal entry.
  • Reaching Wyrm's Crossing without knowing that Astarion is a vampire spawn now updates the journal with an entry that reveals this information.
  • Fixed an unclear journal entry in the 'Solve the Open Hand Temple Murders' quest. 
  • Destroying the Sussur Bark now closes the 'Finish the Masterwork Weapon' quest.
  • The journal entries for the 'Investigate Cazador's Palace' quest no longer refer to Ulma's promise of help if she didn't make you that promise.

PERFORMANCE AND OPTIMIZATION

  • Fixed a memory leak if a visual is unloaded while a facial animation is playing, for example when exiting a game region.
  • Improved performance drops when opening a radial menu while casting a spell.
  • Optimised level of detail for various assets.
  • Reduced the memory footprint of game objects.
  • Optimised certain behind-the-scenes protocols to stop frame spikes while teleporting in Act III.
  • Added reduced triangle-count versions of the hierarchical levels of detail, visible in the Low Model Quality settings.
  • Improved VRAM usage by optimising some lighting and textures. 
  • Improved performance loading objects in the Lower City by tweaking the light and decal loading system. 
  • Improved the performance of water physics.
  • Improved system memory function by removing unused fallback fonts.
  • Fixed some VATs leaking after cinematics with destruction.
  • Fixed some parts of virtual textures infinitely loading.
  • Lowered the UI memory footprint at Full HD or lower resolutions.
  • Increased the crispness of UI textures at lower than Full HD resolutions.
  • Many, many other fixes for leaks, RAM/VRAM reduction and performance optimisations.

UI

  • Added a profanity filter for custom map markers. You'll have to find more creative ways to label the kennel master.
  • Stopped the 'Examine' button occasionally disappearing.
  • Added a message in the combat log about being spotted in stealth due to environmental light or Darkvision.
  • Improved the connection between combat log messages about you losing stealth and the reason for losing it.
  • You can now sell and barter items inside containers when trading.
  • Improved grouping and sorting of items in containers while trading.
  • Blocked trade and attack options for players listening in on someone else's dialogue.
  • Fixed some issues with loot containers not closing when you take all the items.
  • Fixed the active spell sometimes not glowing on the hotbar.
  • Fixed internal parameters in dialogue lines sometimes being displayed instead of the correct values (like names and gold amounts) after loading savegames.
  • Information about damage dealt using gold is now displayed in a condensed form in the combat log.
  • The combat log will now display the relevant weapon name when applying a weapon damage bonus.
  • Pressing 'Extract' on an alchemical ingredient in the inventory now correctly opens the Alchemy menu.
  • Withers' Wardrobe of Wayward Friends now has a map icon.
  • Fixed broken mouseover text warning you that you can't use Sneak Attack again until your next turn.
  • Improved cycling between targets.
  • Splitting a green dye stack in the Traveller's Chest at camp will no longer change the dye's rarity from Uncommon to Very Rare.

Tooltips, Icons, and Portraits

  • The tooltip text for alchemical ingredients will no longer get cropped.
  • Fixed the text on some tooltips being cut off.
  • Fixed item descriptions overlapping with icons in tooltips. 
  • Fixed the Mass Healing Word tooltip incorrectly indicating a target limit.
  • Fixed the Action Resource tooltip clipping in French.
  • Fixed several pairs of gloves displaying the wrong name and icon.
  • Swapped the Insight and Perception icons. (Ironic that we didn't spot this one sooner.)
  • Oathbreakers can now see their armour in the character portrait after levelling up.
  • Fixed the Steam icons that appear in the Reactions UI and Multiplayer Settings being zoomed in. 
  • The combat log will now name wall-based spells in the mouse-over tooltip, as with other spells.

Character Creation and Level Up

  • The 'No Chin Attachment' icon when customising dragonborn characters will now update according to the head you've chosen.
  • The sliders in Character Creation now update to their new value after you randomise your appearance.
  • Updated the Character Creation Abilities screen on controller. 
  • Fixed a controller UI issue where switching to a race with only two body types in the guardian Character Creation UI prevented more than two body types displaying for every other race.
  • Updated the Character Creation camera control icon on controller. 

Controller and Split-Screen

  • Prevented the controller's right stick from navigating radial menus. 
  • Improved the radial UX for actions that use items, such as Throw and Improvised Melee Weapon.
  • Customising radial menu slots in the controller UI now triggers audio feedback. Added other missing audio feedback when making certain selections on controller.
  • Updated the visuals of the sliders in the Gamma and HDR Calibration settings on controller.
  • Fixed missing audio feedback in various UIs, along with spamming sounds using shortcuts on controller.
  • The button to jump to the character whose turn it is in combat is no longer hidden on controller.
  • Updated the hold button prompt animation on controller.
  • Fixed UI clipping issues on the Examine panel.
  • Removed an element from the controller Options menu that only works on PC. 
  • The Active Search UI will no longer reveal that a container is empty before you've opened it.
  • Added an option to adjust controller stick sensitivity.
  • Optimised the radial menus for the controller UI. 
  • Fixed 'Show Pings' being hidden in the controller Option Menu.
  • Added a 'Group All' button for the party on controller. 
  • Made grouping and ungrouping summoned creatures a toggle.
  • Added the ability to toggle between melee and ranged weapon sets on the controller UI.
  • Fixed corpses in your inventory on the controller UI having a purple 'equipped' icon.

LEVEL DESIGN

  • Fixed some navigation issues in The Glitter Gala and The Chromatic Scale in the Lower City.
  • Increased the navigation space in the Mausoleum doorways behind the mural.
  • Fixed textures disappearing by tweaking the fade settings on the roof behind the Teahouse fireplace.
  • You can no longer wander into Cragged Rocks meant for climbing. 
  • Added some planks and rubble in a spot in Waukeen's Rest to clarify that you have to jump to get from one spot to another.
  • You can now target the crumbling wall in Heapside Prison regardless of whether the adjacent door is open or not.
  • Made a couple of balustrades around Malus Thorm see-through so they don't block the camera.
  • The hanging cages in Cazador's dungeon will no longer tell you they're safe to step on, only to drop you to your death in the chasm below.
  • Fixed Mirkon sometimes cowering in fairly deep water when you talk to him while he's running away from the harpies.
  • Adjusted some troublesome vents in Cazador's Palace.
  • Improved Cazador's home security by locking a chest and a door.
  • Fixed and decorated some pressure plates in Cazador's Palace. 
  • Locked one of the Caza-doors.
  • Added additional treasure to a chest in Cazador's Palace.
  • The Reithwin Tollhouse safe now has better loot.
  • Added more loot to the library in Rosymorn Monastery.
  • A lava texture in the Adamantine Forge no longer overflows onto the crucible.
  • Fixed the raft at the duergar camp sometimes being displaced.
  • Fixed a chest in Cazador's Palace having two copies of 'Dawsen Kiltmaker's Confession' diary.
  • Improved the treasure available in Reithwin and the Silent Library.
  • Replaced a crate in the Shadow-Cursed Lands with a chest of loot.
  • The githyanki portals in the Elfsong basement no longer remain partially interactive once the combat with the githyanki has ended.
  • Enemies will no longer get stuck when flying from the upper floor of Ramazith's Tower to the floor below.
  • Added more containers with loot to the Dock Warehouse basement.
  • A chest in Wyrm's Rock Prison now has improved loot.
  • The torturers in Moonrise Towers now have more loot.
  • The berry bush in Rosymorn Monastery can now be reached without jumping.
  • Fixed an unreachable desk in the Counting House vaults.
  • The 'Sinister Door' in Cazador's Palace now locks and unlocks correctly.
  • Improved the quality of loot available in the Hidden Vault in the Emerald Grove.
  • The central stone slab in the druids' chambers will no longer obstruct your view.

ART

  • Fixed a flashing white square sometimes appearing by Karlach's tent at camp after the Dark Urge's urgin'.
  • An Eternal Debtor's hair no longer floats when the camera is zoomed out.
  • Fixed a spot in Bloomridge Park that allowed you to walk on water. Who do you think you are?
  • Made sure previews for certain camp gear (like the Anarchic Blue Outfit) now display the correct colours.
  • Fixed a missing texture on the lower body of male halflings when wearing a half plate.
  • Improved the lining-up of wall segments in the Lower City Sewers.
  • Improved the hitbox of a door variant in the Lower City, so projectiles cannot go through it when closed.
  • Heterochromatic eye colours can now be applied to the correct eyes for the preset elven character in Character Creation.
  • Improved the model for shirtless Cazador.
  • Added some shiny new condition icons!
  • Dalyria's character portrait now displays correctly in the controller UI.
  • Updated Maghtew Budj's portrait.
  • Fixed an empty space in the Lower City vista.
  • Fixed padded armour sometimes appearing as underwear on bigger body types. 
  • Improved the texture resolution of the Wyrmway dragon door.

ANIMATION

  • Fixed cleric arms clipping through cloth when casting some spells. Holy smokes.
  • Polished animations on the Steel Watcher who invites you to Gortash's inauguration.
  • Polished the jumping and hook attack animations for hook horrors.
  • Fixed an issue related to the duration of a myconid idle animation.
  • Fixed some animation issues with Lorroakan's robe.
  • Adjusted the animations for Mystic Carrion's Torrential Undeath and Wayward Undead.
  • Fixed a level-of-detail issue causing skeletons in the Dank Crypt to lose their robes and appear nakey (well, boney) when zoomed out.
  • Fixed clipping around Doctor Moorcombe’s neck when he moves his head.
  • Fixed missing leg textures on female githyanki while wearing the default barbarian clothes.
  • The Gondian gnomes no longer have stretched or bendy fingers due to the gloves they wear.
  • Polished the appearance of some robes when worn by male gnomes.
  • Improved the appearance of zombie clothes on male humans.
  • Fixed clipping on Shadowheart's chainshirt when worn by female halflings.
  • Polished motion and cloth simulation for Queen Rhol's dancing in Sharess's Caress.
  • Characters no longer twitch slightly after picking up or dropping an item from their inventory.
  • Fixed a clipping issue in a custom animation of Astarion reading a book.
  • Added an animation for looting while playing fetch.
  • Added cloth simulation to magic monk armour for all races.
  • Wyll's camp clothes can now be equipped by half-orcs without clipping.
  • Added some animation flair for when you dismiss avatars to Withers' Wardrobe.
  • When dragging and dropping a dead character from an inventory, they'll no longer replay their death animation.

LIGHTING

  • Polished the lighting for the Netherbrain confrontation.
  • Polished lighting in the scene where Mizora tells Wyll about his next mission in Moonrise Towers.
  • Polished lighting in the scene between Minsc and Boss Friol.

SOUND

  • Improved the sound mixing for the Absolute speaking to you and Shadowheart for the first time.
  • Fixed a duplicated sound when interacting with goodberries.
  • Improved the sound design for the Chosen Three controlling the elder brain in Act II.
  • Added a sound effect for characters dismissed to Withers' Wardrobe of Wayward Friends. 
  • Fixed the Magic Mirror background ambiance persisting after you exit the UI.
  • Added SFX to kissing Shadowheart in her default dialogue.
  • Fixed an issue that was preventing some NPCs from fully playing their overhead dialogues.
  • Added vocalisations to the unfortunate duergar during the ambush at the Ebonlake.
  • Balanced controller vibration feedback - removed from several events throughout the game.
  • Added footstep and pickup sound effects to players picking up items with controller. Looting's never sounded this good. 
  • Learning a new alchemy recipe now triggers the correct audio feedback.

VFX

  • Spirit Guardians now correctly cast light in the direction they are travelling. 
  • Added some cinematic polish to Minthara's dialogue in the Goblin Camp. 
  • Added glowy VFX to tattoos, chests, hand orbs, and shots involving mind flayer players in the endgame dialogue with Gale.
  • Fixed a candle in Moonrise Towers missing its flame.
  • The Silk Tomb condition and visual effects (as seen in the Phase Spider Matriarch fight) now apply correctly.

WRITING

  • A dead fisherman on the beach will no longer hint that you can find Shadowheart just ahead if you are, in fact, Shadowheart.
  • Updated the Elemental Adept tooltip to clarify that it aids with attacks as well as spells.
  • Named the tattoos in Character Creation.
  • Added an extra line for Halsin so he acknowledges an outcome where you resolved the grove situation but the goblin leaders weren't necessarily killed.
  • Companions can now make additional comments when learning about Gale's orb. 
  • Added overhead dialogues for player characters about the purpose of the pentagrams in Cazador's ritual at the start of combat.
  • Divine Strike: Weapon now shows the correct damage in its tooltip description.
  • Fixed a missing subtitle for one of Ghustil Stornugoss' lines.
  • Improved clarity in the 'Rescue the Tieflings' quest journal when opening the tiefling cells.
  • Adjusted the text in the 'Get Help from Healer Nettie' subquest to point you towards your own crafting menu, not the central cauldron.

CINEMATICS

  • Improved camera shots, mocap animations, character staging, and facial expressions in many dialogues across the game.
  • Fixed pops, jitters, and clipping in many dialogues across the game.
  • Added custom touches and polishes to many dialogues across the game.
  • Fixed some animation issues caused by dragonborn armour in dialogues with duergar.
  • Adjusted some camera shots when talking to Isobel and Nightsong at camp after defeating Lorroakan.
  • Players will no longer rudely stare above Zaki's head in their dialogue in the tiefling kids' hideout.
  • Fixed the Dark Urge's jittery writhing animation while tied up by a companion.
  • Minthara's haughty stare will now correctly look at players she's talking to towards the end of the game. 
  • Fixed a pop on Mol and adjusted some camera shots and animations.
  • Fixed a pop when talking to Araj in Moonrise Towers and hid Astarion's helmet for when he bites you.
  • Fixed a quirky stair-climbing animation during Dribbles' on-stage show.
  • Fixed Redhammer's hand clipping through his face.
  • Amended the animations for female humans, male githyanki, female gnomes, and male and female dwarves when talking to Astarion while romancing him.
  • Improved Astarion's Ascendant route at-will gnome kiss for masculine body types.
  • Fixed the player character not looking at Barcus correctly.
  • Cleaned up some mocap in several scenes.
  • Fixed Shadowheart not correctly looking at you when talking to her before the Upper City final battle. How rude. 
  • Improved lip contact and mocap for large and tall players when smooching Wyll.
  • Reduced the blue glare effect on the Displacer Beast in the Gauntlet of Shar.
  • Improved camera angles between Raphael and Lae'zel in Raphael's Sharess' Caress ultimatum scene.
  • Fixed the visual effects in Lorroakan's Speak with Dead dialogue.
  • Companion interjections will now correctly play during the spider meat scene in the Gauntlet of Shar.
  • Polished the cinematics in Gale's default dialogues.
  • Adjusted and improved some animations when talking to Shadowheart.
  • The animation for the pig in the Wyrm's Crossing refugee camp no longer pops when he starts speaking a new line.
  • We fixed the long, awkward pauses that followed each line of one of the ghouls outside Moonrise Towers.
  • The knife no longer disappears from the cinematic when removed from the mystery meat by a short character.
  • Polished a dialogue with Mizora for male dragonborn characters.
  • Fixed lines cutting off early in Aelis' dialogue.
  • Added some missing VFX on Thisobald Thorm's tankard.
  • Fixed an animation looping issue that caused a pop on a dog's butt.
  • Improved camera angles after the combat with the bear and the goblins in the Goblin Camp.
  • Improved the lip contact when kissing Minthara in the endgame for large male humans and female dragonborns.
  • Fixed some bugs in the intimate scene with the drow in Sharess' Caress.
  • Fixed some bugs when talking to Kled.
  • Fixed the camera clipping beneath the ground in the scene after defeating Cazador without Astarion there.
  • Fixed small jumps in animation in the 'NPC caught you trespassing' dialog.
  • Polished the looping idle animation for dogs.
  • Fixed a cinematic issue that showed Cazador's prisoners walking through a closed door if you freed them.
  • Fixed a rare issue where party members appeared in cinematic cutscenes in place of the expected NPCs.

Related: Baldur’s Gate 3 Can’t Save Game – How To Fix

Baldur's Gate 3 Hotfix #11 - November 17, 2023

FIXES

  • You can now use soaps encountered in savegames before Patch 4.
  • Fixed the game sometimes freezing indefinitely after a reaction to a spell that hits you with multiple projectiles.
  • Fixed a crash after using a reaction that causes an attack against a dead creature.
  • Fixed an issue causing you to get stuck in certain dialogues unable to continue.
  • Fixed a blocker that could occur when trying to Long Rest.
  • Dominated followers will now follow the party as expected after loading a savegame.
  • Fixed Gale's romance scene playing in what looks like a black void.
  • Fixed a Dark Urge flashback accidentally teleporting you to the Lower City.
  • The Cursed Skulls in Jannath's Estate are now vulnerable to Force and Radiant damage.
  • Fixed an issue that prevented certain characters from executing their behaviours.
  • Fixed citizens and refugees in Baldur's Gate sometimes jittering about the place or not using their proper animations.
  • Fixed some visual artefacts appearing at camp in relation to Dark Urge and Karlach dialogues. This also solved the bloodstain under Alfira suddenly becoming larger after loading a savegame.
  • Wyll and Minthara should now properly kiss a second time without the need to retrigger the dialogue.
  • Fixed an issue where a companion's camp night dialogue could be replaced by a different dialogue that couldn't trigger during a previous night.

Related: Baldur’s Gate 3 – Best Feats for Halsin in BG3

Baldur's Gate 3 Patch # 4 - November 2, 2023

SPOILERS - Please bear in mind some of the entries below might contain spoilers, proceed at your own risk 

HIGHLIGHTS

  • You can now dismiss dead avatars to Withers' Wardrobe. Withers will now also explain how the wardrobe works.
  • You can now customise hirelings' appearance when recruiting them.
  • Colour-blind mode: We've added a setting to the Accessibility tab that will allow you to choose protanopia, deuteranopia, or tritanopia. This affects the colours used to distinguish factions and relations: map and minimap icons, portrait frames, and character outlines and circles.

Gameplay

  • Refined Scratch's fetch behaviour. He will now fetch... pretty much everything.
  • Archfey warlocks now get a choice of cantrip at Level 4 as intended.
  • Updated the mechanics of Speak with Dead so that you can cast it again if you didn't ask any questions the first time. (For example, if you're told the corpse doesn't want to speak to its killer, and then you cast the spell again in Wild Shape.)
  • At Level 6, Knowledge Domain clerics will now correctly gain 'Channel Divinity: Read Thoughts', Nature Domain clerics will now correctly gain 'Dampen Elements', and Trickery Domain clerics will now correctly gain 'Channel Divinity: Cloak of Shadows'. 
  • When you purchase a statue from Boney in the circus, you can now choose to make it look like you in full equipment, in camp clothes, or naked.
  • Scratch's ball will now be harder to lose. If you lost his ball, go see him at camp and he might give it back. (Ball warranty voided for chasm-related accidents.)
  • Added a controller option so that, if you want, you can have the End Turn button require a hold instead of a tap.
  • Fixed the Enemy of Justice condition sometimes applying when it shouldn't.
  • Fixed an issue where assaulting someone while Invisible would still cause a guard to spot you and start a dialogue with you if there was a civilian nearby.
  • Halsin will no longer spontaneously decide it'd be fun to turn into a bear before he talks to you in Act I.
  • Added more autosaves in the Shadow-Cursed Lands and to several Wyrm's Crossing and Lower City locations, including the Steel Watch Foundry, Iron Throne, and Rivington.
  • Licking the hunk of spider meat in the Gauntlet of Shar might make you sick. You should have listened to Gale.
  • You can now read the recipe for the Emperor's favourite soup.
  • You can now use sponges and soaps to clean up your party members, removing grime, bruises, blood, and bad odours!

Combat

  • Cazador suddenly remembered he can turn into mist and fly, so he'll no longer give up the ghost if he falls into a chasm.
  • Fixed an inconsistent issue where enemies wouldn't do anything during combat except Dash and move.
  • Fixed some NPCs being able to shoot through floors and ceilings. They've said they'll play fair.

Flow

  • We've told Mol to be more polite and thank you if you saved Mirkon from the harpies. This will close up the quest correctly.
  • Added better multiplayer support for the post-celebration night in Act I. Now all avatars can choose which companion they want to get jiggy with.
  • Lae'zel was having trouble getting over Act I and Act II. She'll no longer make certain comments in Act III as though you're still in the earlier stages of your adventure.
  • Blocked some quest updates for Jaheira's quest when you skip certain parts of it to avoid spoiling big reveals.
  • The Gur will now support you in the endgame if their questline was peacefully resolved in Cazador's lair.
  • If Avatar Gale or a Tav with Gale as a recruited companion is nearby to witness the elder brain in the Colony, they will be preferred as the active speaker in the dialogue for Gale's origin moment.
  • Added new dialogue options for Minsc when he learns about the connection between the Dark Urge and Gortash.
  • Now Connor will disappear if Mayrina decides to destroy the hag wand in Act III. You can also talk to him if you resurrect him with the wand.
  • Yenna now correctly returns to camp after a companion is abducted.
  • Gale should no longer complain about you making a deal with Raphael if you haven't.

Art

  • Tweaked the colour of the Potion of Mind Reading to distinguish it from Potions of Healing.

Animation

  • Added some new idle animations and behaviours for Minthara, Halsin, Shadowheart, and Lae'zel at camp.
  • Karlach will now feel more alive while idle in camp rather than just standing there doing nothing.

UI

  • You can now customise which solution is selected in the second slot of the Alchemy panel.
  • Added map markers for when characters want to talk to you.
  • Added unique map icons for the Magic Mirror and Withers' Wardrobe.
  • Improved the Skills section of the Character Sheet: Added icons for the individual skills, added stars to indicate Proficiency and Expertise in certain skills, and improved the skill tooltips.
  • Combat rounds are now displayed under separate headings in the Combat Log so it's easier to distinguish when things happened.

CRASHES AND BLOCKERS

  • Fixed a crash when the game checked for falling items while you're not fully loaded into a level or region (e.g. when loading a savegame).
  • Fixed an infinite loop of leaving and entering combat when you're the only player character in a combat and you have a condition that affects whether the NPCs consider you targetable (e.g. Feigning Death).
  • Fixed a bug blocking the second split-screen player from moving until they open a UI after having disconnected and reconnected.
  • Fixed the skill proficiency value not updating in Character Creation.
  • Fixed a crash when switching between controller and keyboard and mouse immediately after completing Character Creation.
  • Fixed a crash when an item gets destroyed while an NPC is trying to pick it up.
  • Fixed multiple cases where you couldn't select dialogue options.
  • Fixed a bug preventing you from initiating dialogues.
  • Fixed a GPU crash.
  • Fixed a potential crash on multiplayer when the host triggers the scene with Nightsong after defeating Balthazar and the client is controlling Shadowheart.
  • Fixed an occasional crash when loading a savegame made after freeing Nightsong and exiting the Shadowfell.
  • Fixed a blocker preventing progress past Act II due to Shadowheart not leaving the party correctly.
  • Looting True Soul Nere's corpse after picking it up will no longer freeze the game.

COMBAT AND BALANCE

Across Acts

  • When a character uses an off-hand ranged attack, Dexterity is no longer added to the damage. This now aligns with off-hand melee attacks.
  • Rage can no longer be used while under the effects of Calm Emotions.
  • The Spellmight Gloves now only work with spells that have Attack Rolls.
  • Wearing the Yuan-Ti Scale Mail while having the Medium Armour Master feat no longer caps the AC Dexterity bonus to 3.
  • Cloudkill upcasted to Level 6 no longer costs a Level 5 spell slot. 
  • Updated the Mud Elemental's Multiattack to only deal Bludgeoning damage. Its Multiattack can also now only target Muddy creatures or creatures standing in a Mud surface.
  • The Earth Elemental's Multiattack now deals unarmed damage on its second attack.
  • Improved the Flame Blade's AI.
  • Fixed meazels' Shadow Teleport spell also teleporting the target character's summons.
  • Raphael's Igniting Spark now requires its target to roll a Dexterity Saving Throw. It also now does more damage, and still does half damage on a successful save.
  • Fixed the Bone Chill and Mummy Rot conditions not blocking HP regeneration for Undead characters.
  • Fixed Sneak Attack applying to spells in certain situations.
  • Hail of Thorns now maintains its cost at higher levels.
  • The 'Topple the Big Folk' action unlocked with Balduran's Giantslayer can be used against creatures of any size now. The additional damage and the Prone condition will, however, only be applied to Large, Huge, or Gargantuan creatures.
  • Adjusted the price of the Hood of the Weave and the Circlet of Inner Turmoil.
  • Increased the price of the Scroll of True Resurrection.
  • Characters who have an Ability Score reduced to 0 via a condition (e.g. Devoured Intellect) will now consistently die.
  • Fixed the incorrect damage bonus being conferred by the Horns of the Berserker helmet. It now grants a +2 Necrotic damage bonus.
  • The Blind condition for 'Aspect of the Beast: Chimpanzee' will no longer drop at the start of the target's turn.
  • Fixed a bug causing swarmed enemies to skip their turn if the Dash condition wasn't removed.
  • Fixed the mind flayer Dominate Person spell being considered a cantrip.
  • Myrmidon Wild Shapes for Circle of the Moon druids now have damage resistances befitting their elemental type.
  • Way of the Open Hand monks' 'Flurry of Blows: Push' action now deals Falling damage to targets pushed off ledges.
  • Adjusted the damage radius of the Death Burst action taken by mephits summoned through Conjure Minor Elemental.
  • Barbarians' 'Rage: Tiger Heart' damage now scales to 3 at higher levels, as intended.
  • Attacking non-hostile (but not allied) creatures will now maintain Rage.
  • Fixed nearby civilians joining combat if you steal items while in combat.
  • Picking up the disarmed weapons of characters in combat will no longer be considered a crime. You can also now use owned items in combat even around characters who are not participating in combat.
  • Fixed NPCs sometimes taking too long during their turn in combat due to trying to reach an unreachable position.
  • If you drop your weapon in combat, your allies should now know better than to pick it up for themselves before you get the chance to.
  • Protection from Evil and Good should now protect you against meenlocks' Fear Aura, and the aura will go away if the meenlock gets knocked out.
  • Rerolling a Critical Fail on a spell that has a Saving Throw will no longer cause the spell to land a Critical Hit.
  • Fixed your Dexterity modifier being added to ranged off-hand damage before you have the Dual Wielder feat.
  • Fixed enemies overvaluing Blinding conditions so much that they would sometimes just give up and skip their turn.
  • Earth Myrmidons and Fire Myrmidons will no longer lose Muck to Metal and Myrmidon's Immolation, respectively, when taking other actions such as Disengage.
  • Fixed the hag having incorrect AC and attribute values while in one of her Polymorphed forms.

Act I

  • Fixed goblins sometimes going idle during combat and not using portals (like the burrow holes in the Goblin Camp) correctly.
  • Fixed Lump's Intelligence being higher than intended. He does, however, remain a gourmand.
  • Polma will now use her Throw Stone spell properly against characters on high ground.
  • Fixed some corpses animated by Gekh Coal not joining combat if they are too far away.
  • Fixed a bug where choosing to attack Gekh Goal via dialogue wasn't making him permanently hostile.
  • Fixed the corpses that Gekh Coal animates having the Temporarily Hostile condition.
  • Spore servants raised by Glut now have spellcasting blocked.
  • Added 2 Animated Armours to the combat with Bernard in Tactician Mode.

Act II

  • Fixed the barbarian in the Self-Same Trial not being able to use its Rage ability. Also added some passives it was meant to have.
  • Fixed the Visages not joining combat if you use the Attack button in the dialogue with Gerringothe Thorm.
  • Fixed a bug causing the Visages to become Surprised if you attack Gerringothe Thorm and they get teleported to her.
  • Fixed Flesh's Corpulent Rage not making him go Berserk if there were no characters or items nearby.
  • Fixed Flesh not going Berserk when receiving half damage from a successful spell save.
  • Fixed the Apostle of Myrkul missing several Bleeding-related condition immunities that are typical of other Undead creatures.
  • Fixed Gerringothe Thorm getting some negative conditions removed when she loses one of her pieces of armour.
  • Necromites will no longer attempt to offer themselves to the Apostle of Myrkul if he is unable to use his Consume the Faithful spell. 
  • During the attacks of the justiciars in the Gauntlet of Shar, if you become Invisible and the justiciars can't find you, they will stop constantly joining and leaving combat.
  • Fixed the combat with the Arcane Turrets at the Arcane Tower not ending if you used Lump's War Horn to summon the ogres and then the turrets got reduced to 0 HP.

Act III

  • Cazador now has Legendary Resistance in Tactician Mode and not in Explorer or Balanced mode.
  • Fixed the Attuned Crystals not all providing cover from Ansur's Stormheart Nova.
  • Added a condition to clarify when you'd be in range of Ansur's Stormheart Nova.
  • Fixed Ansur sometimes inexplicably dying to chasms.
  • The Necromites spawned from the Skeletal Involucres in the fight with Ketheric will now enter combat as expected.
  • The Slayer's Saving Throws are now dynamic. The Slayer now also gains Extra Attack(s) as part of the form.
  • Fixed the Spectator possibly moving into the floor during the High Hall Courtyard combat.
  • Dribbles now has the Clown Face-Paint condition. He no longer has the Dauntless passive.
  • Swapped Viola's Hold Person spell for Hideous Laughter.
  • Removed the Drunken Inhale spell from the djinni in the circus.
  • The djinni in the circus can now conjure an Air Elemental.
  • Bitey Buddy will be more likely to Howl and Blink in combat.
  • Gave Rion scimitars instead of a club and shield.
  • Created a custom Flame Blade for Rion so she doesn't have to conjure a new one every turn.
  • Gave Rion the proper Circle of the Moon passives for her Myrmidon Wild Shape.
  • Fixed Unholy Assassins of Bhaal not using the right abilities.
  • In Explorer Mode, Raphael now does 3d6 Force damage to each Pillar of Souls when he uses Consume Souls.
  • The default action when clicking on Astarion when he's captured by Cazador is now Help.
  • Fixed Astarion's summons fighting on Cazador's side when you start combat with Cazador and Astarion gets captured.
  • Fixed harmful conditions on the vampire spawn ticking down in real time during Cazador's ritual. They now tick down once per combat turn.
  • Fixed an issue where the vampire spawn, upon leaving the Ritual Room, could walk through a harmful surface left after the combat with Cazador and become hostile towards you.
  • Cazador now summons the second wave of bats during the 6th combat round, not the 5th.
  • Fixed Cazador sometimes using the wrong Jump spell while in Mist Form.
  • Ascended Cazador now gains permanent Legendary Resistance.
  • Increased the damage and spell DC of Rolan's Firestorm and Lorroakan's Firestorm.
  • Fixed an issue that meant Hope couldn't upcast the spells she should be able to upcast.
  • Made several changes to the Orin boss fight:
    • 'Unstoppable' now stacks to a maximum of 12 instead of 10.
    • Blood Skeletons are stronger and have more HP.
    • Increased the Dexterity of Orin's Slayer form by 4 and removed the +2 AC it granted.
  • The Slayer's 'Let the Slaughter Begin' is now an action.
  • Gave Hoots Hooligan some gold.
  • Fixed the combat behaviour of the deva that appears if you mess around in the Stormshore Tabernacle. Made him stronger, too.
  • The Unbreakable Will of the Netherbrain will no longer play its animation for receiving damage if an attack misses it.
  • Amelyssan, Sendai, and Illasera will now use different attack styles after Sarevok dies.
  • Fixed an issue where the combat on top of the Netherbrain didn't get properly culled if you had party members left behind before the portal.
  • The Slayer's Critical Hit damage now works with higher level Slayers.
  • Fixed the controllable Steel Watcher in the endgame being unable to use one of its spells.
  • Ansur's Water Myrmidons should now be able to heal him as well.
  • Buffed several of the allies in the endgame:
    • Fixed the Harpers only using 1 attack per round despite having Extra Attack.
    • Increased the Harpers' HP and added the Archery passive.
    • The Gur Hunters now have the Elixir of Viciousness buff and the Longstrider buff.
    • Florrick's Cohort have the Elixir of Heroism buff.
    • Nightbringer's Shadow Adepts have various cleric buffs.
    • Increased the Armoured Owlbear's HP.
    • Increased Mizora's HP and gave her the Magic Resistance passive.
    • The spell unlocked by Mol's boon is now stronger.
  • Reworked the stats of all the Sharrans in the House of Grief so that they have all the correct racial features.
  • Fixed the Petrified Debtors and Hope being able to join combat while chained.
  • Fixed Rolan not using his unique spells in Act III.
  • Upgraded Klaus in the circus so that he has appropriate spells and stats for a Level 8 sorcerer.
  • Updated the level, spell school, and save ability for Hope's Revoke Guest Status spell.
  • Cazador now has Legendary Resistance in Tactician Mode.
  • Increased Cazador's sight range back to the intended range.
  • Cazador now has the ability to turn into a swarm of bats to move around faster.
  • Cazador will no longer be able to use Attack of Opportunity while in his Mist Form.
  • Reduced the Farslayer of Bhaal's sight to 30m.
  • Toobin now has more spell slots and utility spells so he's less likely to go dying all the time.
  • Fixed the Netherbrain Tentacles not being immune to Prone.
  • Added visual feedback to clarify the area the Farslayer of Bhaal can target with his ritual.
  • Houndmaster Pol and his dogs have the new Hunter's Camouflage feature in Tactician Mode.
  • Houndmaster Pol now has the Alert feature in Tactician Mode.
  • Ghost Dogs now have the Evasion feature in Tactician Mode.
  • NPCs will now give proper consideration to Steel Watchers' self-destruct area and steer clear of it.
  • Auntie Ethel's Veil of the Weird can only be cast once in the endgame battle now.

For more information on Baldur's Gate 3, check out Baldur’s Gate 3 – Best Feats for Gale in BG3 and All Permanent Bonuses in Baldur’s Gate 3 on Pro Game Guides.

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Avatar photo Luka Rakocevic works as a full-time staff writer at Pro Game Guides and is a new-generation gamer. Backed with old-school gaming knowledge, his oldest gaming memories are on SNES, trying to beat Super Mario. Games are his big inspiration, and he frequently draws from that well to create new art. He prefers narrative-driven games like God of War, Killzone, Half-life, Uncharted and similar. Luka mainly writes science fiction in his free time. When he's not home banging away at his computer keyboard, you will most likely find him at a local pub or a metal concert in the middle of a mosh pit.
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Baldur’s Gate 3 Patch Notes December 2023

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