Escape From Castle Claymount Walkthrough – Cool Math Games

Struggling with certtain puzzles in Escape from Castle Claymount? Check out the full walkthrough of Escape from Castle Claymount!

Escape From Castle Claymount is a fun point-and-click adventure that challenged my wits and forced me to think outside the box to solve its riddles. If you need help with certain puzzles, here's a complete Escape From Castle Claymount walkthrough that will quickly guide you from start to finish!

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Complete Escape From Castle Claymount Guide

Escape From Castle Claymount is an Adventure Escape Mysteries game that puts you in the shoes of the aforesaid castle's prisoner, and your mission is to move from room to room by solving puzzles and figuring out ways to move from one room to the next. You can interact with certain objects and modify their position to open hidden chests, drawers, and other things that will give you clues to progress in the game.

Part 1: Jailcell

  • Approach the desk on the left, take the wrench (1), and go back.
  • Use the wrench to unscrew the nails and open the cabinet. (2)
  • Press the keypad inside the cabinet in the correct pattern (3-4) and press the red button on top.
  • Take the red ornament from the open drawer and go back three times (5).
  • Go right (6), approach the wardrobe's side (7), and place the red ornament onto the white egg.
  • Go back and approach the top of the wardrobe. (8)
  • Arrange the shapes as seen in the image (Image 5) and press the red button on the bottom right.
  • Take the black hexagram, rearrange the shapes in the second pattern (Image 6), and press the button again.
  • Take the cardboard hat and inspect the hexagram.
  • Press the buttons on the hexagram in the following sequence: A, B, C, D, E, F.
  • Take the piece of paper behind the hexagram and flatten it to reveal an X.
  • Go back and then go right (9).
  • Approach the table (10) and type the code 315 into the drawer lock to open it.
  • Take the second piece of paper from the drawer and combine it with the first piece.
  • Turn towards the window and approach the cell wall. (11)
  • Click on a brick to remove it and collect the key behind it.
  • Approach the colorful drawer (12) and use the key to unlock the top drawer.
  • Open the drawer, arrange the dominos in the correct pattern (Image 8), and press MARCH!
  • Open the yellow partition on top of the drawer and take the red dart inside.
  • Look at the ceiling (13) and use the dart to pop the red balloon.
  • Look at the floor (14) and take the key.
  • Use the key to open the cell door and exit the cell.

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Part 2: Hallway

  • Go left and go straight to the door at the end of the hallway.
  • Place the hat with the numbers 643 on the goose's head.
  • Go back twice, turn right twice, and approach the wardrobe at the other end of the hallway.
  • Use the passcode 36 12 38 18 to unlock the wardrobe and open it.
  • Enter the drawer and climb down the ladder.
  • Press the turn around arrow in the bottom right corner.
  • Go forward, then right, and approach the periodic table (1).
  • Read the sign on the table, go back and approach the orange safe (2).
  • Arrange the blue lines to spell the code 328 and unlock the safe.
  • Take the blue key and the magic wand inside, and approach the machine. (3)
  • Press the dots in the right order four times to solve the puzzle (Images 3-6).
  • Take the cable and go back to the cell.
  • Use the blue key to unlock the blue drawer (4).
  • Place the dominos in the correct pattern (Image 9), and press MARCH!
  • Open the blue partition on top of the drawers and take the round object.
  • Examine the object, and press the buttons in the right sequence: A, B, C, D.
  • Take the telescope and go to the window. (5)
  • Look through the window and go right, then throw the telescope to the girl to receive a marble in return.
  • Exit the jailcell, go left, then go forward and approach the cell to the right. (6)
  • Take the videogame player (7) and combine it with the cable in your inventory.
  • Use the videogame player on the green can to perform a mind transfer to receive a green fish from the can.
  • Approach the monster across from your cell (8) and give him the magic wand to receive a mushroom.

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Part 3: Chemistry

  • Climb down the ladder again and approach the chemistry desk (1).
  • Place the flask onto the metal flask holder (2).
  • Place the marble, the mushroom, and the fish into the flask.
  • Once the chemical is made, take the flask and pour the chemical into the orange dish to the left.
  • Take the black cat from the orange dish, turn around, and go back up the ladder.
  • Open the door with the goose drawing and exit.
  • Give the cat to the soldier (3).

If you like point-and-click escape room mysteries, check out How to beat Trace Escape Room - Full Walkthrough on Pro Game Guides.

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Escape From Castle Claymount Walkthrough – Cool Math Games

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