Victorian Mysteries: The Yellow Room is a point-and-click puzzle adventure based on the novel written by Gaston Leroux. The premise is a woman has been attacked inside a locked room which her attacker has somehow escaped, baffling those trying to ascertain who might have assaulted her. Can you solve the riddle of this mysterious and seemingly impossible attack? Read on for our complete Victorian Mysteries: The Yellow Room Walkthrough.
Walkthrough - Victorian Mysteries: The Yellow Room
Below you’ll find everything you need to solve the mystery in terms of the main storyline and set content of Chapter 1. For the later chapters, follow these links:
- Victorian Mysteries: The Yellow Room Chapter 2: Chateau Trails & The Inn
- Victorian Mysteries: The Yellow Room Chapter 3: Chateau Grounds & Laboratory
- Victorian Mysteries: The Yellow Room Chapter 4: The Chateau & another attack
- Victorian Mysteries: The Yellow Room Chapter 5: Green Man and Angenoux
Related: Royal Legends 1 Walkthrough
The purple glow object-finding puzzles may be randomized, so you’ll have to complete those yourself, but remember: there is an unlimited hints system and you can't actually fail. Once you’ve used a hint, you'll have to wait a few minutes for the bar to refill before you can use another one. Other puzzles that may need more detail are explained below.
Chapter 1: The Train
Our journey begins on the train en route to the location of the murder. Click the satchel on the left chair in the cabin (a1) for a close-up of it and then click it again to open it. Take the Map, then click the box between the seats (a2) and click it once more to open it, taking the Paper Card from inside. Move outside to the Hallway.
After being shot at, follow the shooter towards the Bagages doorway ahead. Examine the jacket (b1) to get a second Paper Card, then click the mechanism on the wall (b2), and in the close-up, add the two Paper Cards to the righthand part of the lock. Click the handle at the top to print the door card onto the tickets (7289), then use the buttons to enter this into the door mechanism to unlock it.
Take the Rope and Key from behind the mechanism. Click the door lock (b3) and use the key to try and unlock it, but the key snaps in the lock. You’re going to have to remove the panel.
Move back into the Hallway outside the Cabin and click the purple glow on the right to enter a Hidden Objects game. Once complete, you’ll receive a Token. Go back to the Bagages doorway and use the Tokwen in the lock close-up to undo the screws, open the panel, and start a cog puzzle. Click each cog and add them to the machine (see arrow on the image above). Note you can’t get the order wrong, as they will only stick if you try to add them to the right one. Next, click the locks under the bolt in the following order to open the door: 42135.
Go through the Bagages doorway (b3) and into the Luggage Car. Click the suitcase (c1) and take the File. Select the Hat Box (c2) and use the File to beat the jammed lock, taking your Camera from inside. Head back to outside your Cabin, then click the bottom of the screen to go the other way down the Hallway where you’ll find Joseph. After listening to the Magistrate’s conversation, leave the train via the door to the right of the Bagages exit (b4).
Chapter 1: The Train Station
Select the Train Schedule (d1) to see that the train should have arrived in St Geneviene at 4.30. While in the close-up, click the bottom-left corner of the schedule to pull it back and take the Clock Hand. Go inside by clicking the station door (d2).
Related: Haunted Hunt Walkthrough – Adventure Escape Mysteries
Look at the rip in the seat (e1) and take the Box Piece. Take a picture of the information stand (e2) and take the Spark Plug that’s on the left of the newspaper in the close-up. Next, click the picture (e3) and complete the missing objects game to get the Apple. Now go into the ticket booth (e4).
Take a picture of the brick on the stool (f1), then click the newspaper clipping on the wall (f2). Take a second Apple from it before taking a photo for evidence. Now select the cash register (f3) and use the token to trigger a puzzle. You need to click the buttons in the correct order — so they’re all pressed at once — to open it. The correct sequence is 9874 (see image). Once it is open, take the second Spark Plug.
Go back to the main station building, and out to the station back (e5). Collect the Bucket of Rainwater (g1) and the Ladder (g2), then go back to the Station Front and put out the fire that starts when you arrive with the Bucket of Water. This allows you to begin another missing object mini-game, after which you’ll receive your third Apple.
Put the Ladder up against the clock (d3) and use the Clock Hand to fix the clock face (d4). Set the clock to the correct time (4.30) and take the Knife from behind the clock face. Next, go back to the ticket booth and click the wall pattern (f4) to start another puzzle, this time rotating the sections to create an image (see below). Once complete, add the three Apples and collect the Crank and Mallet from inside the secret compartment.
Use the Mallet to break open the Barrels (f4) and get the Piston. Now go to the station back and click the car (g3) for a close-up. Use the Knife to cut the ropes, put the Crank in the hole at the bottom of the radiator, add the Spark Plugs and Piston, and turn the handle. To make the car run you then need to click each piston as the red gauge hits the top of the small lightning flash gauge. Once done, the car will fire up and you can move on toward the Chateau.
Ready to continue with the story? Move on to Victorian Mysteries The Yellow Room Walkthrough, Chapter 2 with Pro Game Guides!