Coromon is a monster-taming RPG that takes inspiration from others in the genre, notably the Pokémon series, while implementing new ideas. This is especially true in its turn-based battle system, which resembles Pokémon. This may leave you wondering how Coromon's battle system works.
The main differences in Coromon's battle system between other monster-taming games are the stamina system, skill-only types, and Titan battles. These three things help differentiate Coromon from Pokémon's battle system.
Coromon's battle system explained
In Coromon, you use your Coromon's skills which cost an amount of stamina. All moves share this stamina pool and do not have their individual uses. Stronger moves tend to cost more stamina, while weaker moves cost less. You have the option to rest during battle to restore stamina to your Coromon.
While Coromon have elemental typings, some typings in the game are exclusive to moves. These elements are not represented by Coromon but just the skills they use. This opens up your strategy to take advantage of both your Coromon's and your skills' strengths.
Titans are the equivalent of boss fights in Coromon. These are significantly more challenging and often require a strong strategy and multiple Coromon. Titans have more HP and stamina than standard Coromon. They can also have special features such as phases or the ability to call for backup.
For more information on Coromon, check out Will Coromon get DLC? and Is Coromon going to have a competitive scene? on Pro Game Guides.